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Technologies can be researched to unlock new ships and buildings or receive permanent bonuses. Research becomes possible after building a Lab.

Science LevelsEdit

Each science level offers between seven and nine technologies and one special 'technology' that must be researched to unlock the next science level. It is not necessary to complete all (or any) technologies on a given science level before unlocking the next level.

Science Level Cost (SP) Name Benefit
Science Level 1 100 Muonic Chemistry +10% to the production of metal, polymers, and radium.
Science Level 1 8 Fighter This technology is required to build a Fighter.
Science Level 1 10 Engineering Ship This technology is required to build engineering spaceships.
Science Level 1 10 Unmanned Platform This technology is required to build an Unmanned Platform
Science Level 1 50 Multilayer Polymer-Iridium Armor +20% to Unmanned Platforms' defense.
Science Level 1 100 Plasma Welding +30% to spaceship maintenance speed.
Science Level 1 200 Space Navigation. Level 1 Hyperjump range: +4.
Science Level 1 200 Metamaterials +20% to Resource Cache capacity.
Science Level 1 200 Transition to level 2 Unlocks science level 2.
Science Level 2 600 High Pressure Plasma This technology is required to build a Space Processing Plant and allows engineering spaceships to collect debris in enemy star systems
Science Level 2 900 Antiproton Gun +20% to battleships' attack.
Science Level 2 900 Zero Gravity Technology +30% to spaceship construction speed.
Science Level 2 500 Proton Generator +20% to Unmanned Platforms' attack.
Science Level 2 600 Ecology +20% to the maximum population size.
Science Level 2 900 Space Compression +20% to spaceship carrying capacity.
Science Level 2 900 Photon Engine + 20% move speed in hyperspace.
Science Level 2 700 Automated Control Systems +1 to construction queue length.
Science Level 2 1,200 Transition to level 3 Unlocks science level 3.
Science Level 3 2,400 Colonial Spaceship This technology is required to build a Colonial Spaceship.
Science Level 3 2,900 Frigate This technology is required to build a Frigate.
Science Level 3 2,200 Superscale Energy Flux Transmission This technology is required to build an energy transmitter.
Science Level 3 2,200 Positron Gun +20% to Unmanned Platforms' attack.
Science Level 3 3,100 Space Navigation. Level 2 Hyperjump range: +6.
Science Level 3 2,500 Pionic Accelerator +8% to the production of metal, polymers, and radium.
Science Level 3 2,000 Module Constructions +40% to construction speed.
Science Level 3 2,000 Multidimensional Space +35% to storehouse capacity.
Science Level 3 3,600 Dimensional Scanners -30% to enemy Resource Cache capacity.
Science Level 3 7,000 Transition to level 4 Unlocks science level 4.
Science Level 4 10,800 Unmanned Platform, Mod. 2 This technology is required to build the Unmanned Platform, Mod. 2.
Science Level 4 10,800 New Metamaterials +10% of a storehouse becomes invisible to enemy fleets
Science Level 4 14,000 Environment Regeneration +20% to maximum population size.
Science Level 4 14,000 Orbital Resource Dock This technology is required to build an Orbital Resource Dock.
Science Level 4 10,800 Construction Plant This technology is required to build a Construction Plant
Science Level 4 21,000 Hyperengine Upgrades +20% to flight speed in hyperspace.
Science Level 4 21,000 Neutrino Detector Gives a Frigate a detector with a detection level of 10.
Science Level 4 9,000 Composite Constructions +50% to building durability.
Science Level 4 36,000 Transition to level 5 Unlocks science level 5.
Science Level 5 27,000 Interplanetary Logistics commercial spaceship]] carrying capacity.
Science Level 5 36,000 Ionic Energy Accumulators Reduces Frigates' hyperjump preparation time by 70%.
Science Level 5 45,000 Acceleration Gate This technology is required to build an Acceleration Gate.
Science Level 5 54,000 Space Navigation. Level 3 Hyperjump range: +6.
Science Level 5 60,000 Ionic Booster +20% to Unmanned Platforms' attack.
Science Level 5 54,000 Composite Ceramic Armor +20% to battleships' defense.
Science Level 5 40,000 Superstrong Magnetic Fields This technology is required to build [[Processing_Plant|Processing Plants].
Science Level 5 54,000 Destroyer This technology is required to build Destroyers
Science Level 5 54,000 Vacuum Technologies +2 levels to mines on resource planets.
Science Level 5 120,000 Transition to level 6 Unlocks science level 6.
Science Level 6 160,000 Nanorobots +30% to spaceship construction speed.
Science Level 6 200,000 Giant Space Structures Required to build Large Shipyards and other giant space structures.
Science Level 6 240,000 Bomber This technology is required to build a Bomber.
Science Level 6 160,000 Antimatter Engine + 25% to movement speed in hyper-space.
Science Level 6 160,000 Gravity Generator +20% to battleships' attack.
Science Level 6 80,000 Planetary Shield Generator This technology is required to build the Planetary Shield Generator.
Science Level 6 120,000 Proton Shield +20% to Unmanned Platforms' defense.
Science Level 6 140,000 Space Warp +30% to Undercover Base camouflage.
Science Level 6 240,000 Space base This technology allows engineering spaceships to build space bases.
Science Level 6 400,000 Transition to level 7 Unlocks science level 7.
Science Level 7 480,000 Space Navigation. Level 4 Hyperjump range: +6.
Science Level 7 200,000 Fine Hyperstructures This technology is required to build a Space Disrupter.
Science Level 7 600,000 Research and Development Center This technology is required to build a Research and Development Center.
Science Level 7 400,000 Trading Corporation This technology is required to build the Trading Corporation
Science Level 7 300,000 Laser Cooling System +20% to Unmanned Platforms' attack.
Science Level 7 400,000 Neutron Generator +50% to space debris processing efficiency.
Science Level 7 600,000 Production Optimization +2 levels to mines on all planets.
Science Level 7 600,000 Beam Focusing System +20% to battleships' attack.
Science Level 7 600,000 Landing Spaceship This technology is required to build a Landing Spaceship.
Science Level 7 800,000 Transition to level 8 Unlocks science level 8.
Science Level 8 1,500,000 Photon Engine + 35% move speed in hyperspace.
Science Level 8 1,250,000 Heavy Cruiser This technology is required to build a Heavy Cruiser
Science Level 8 750,000 Multidimensional Spaces. Level 2 +30% to storehouse capacity.
Science Level 8 1,500,000 Quasi-wave Scanner +20% detection of hidden bases.
Science Level 8 1,500,000 Ionic Generator +30% to the energy transmitter power.
Science Level 8 1,500,000 Ionic Shield +20% to battleships' defense.
Science Level 8 1,500,000 Advanced Titanic Fibers +50% to the planet invasion speed.
Science Level 8 1,200,000 Planetary Colony II This technology is required to upgrade to a Planetary Colony II.
Science Level 8 1,200,000 Superstrong Magnetic Fields level 2 This technology is required to upgrade Processing Plants to level 10.
Science Level 8 3,000,000 Transition to level 9 Unlocks science level 9.
Science Level 9 2,700,000 Space Navigation. Level 5 Hyperjump range: +3.
Science Level 9 2,250,000 Vacuum Technologies. Level 2 +2 levels to mines on resource planets.
Science Level 9 2,250,000 Antineutron Gun +20% to heavy-class spaceships' attack.
Science Level 9 2,250,000 Antimeson Gun +20% to medium spaceships attack.
Science Level 9 3,000,000 Battleship This technology is required to build a Battleship.
Science Level 9 3,600,000 Spacecraft Staff Training Center This technology is required to build a Spacecraft Staff Training Center.
Science Level 9 3,000,000 Residential Community II This technology is required to upgrade to a Residential Community II.
Science Level 9 4,800,000 Transition to level 10 Unlocks science level 10.
Science Level 10 6,000,000 Neutron Shield +20% to medium and heavy-class spaceships' defense.
Science Level 10 3,600,000 Compact Ionic Shield +10% to Unmanned Platforms' defense.
Science Level 10 4,800,000 Heavy Lepton Gun +10% to Unmanned Platforms' attack.
Science Level 10 6,000,000 Heavy Anti-Neutron Gun +10% to heavy-class spaceships' attack.
Science Level 10 6,000,000 Boson Gun +20% to medium-class spaceships' attack.
Science Level 10 6,000,000 Quark-Gluon Plasma +10% to resource production.
Science Level 10 7,200,000 Genetic Engineering +10% to maximum population size.
Science Level 10 7,200,000 Antigravity Engine +40% to movement speed in hyper-space.

Technologies of the AncientsEdit

The Technologies of the Ancients are unlocked by engaging anomalies and Systems of the Ancients of specific levels.


Cost (SP) Name Unlocked by Benefit
3,200 Engine Enhancement System Anomaly lv. 4-5 +10% to the spaceship flight speed.
6,400 Space Compression Anomaly lv. 6-7 +20% to spaceship carrying capacity.
18,000 Hyperfine Hyperspace Structure Scanner Anomaly lv. 8-9 It is required for flights in the systems of the Ancient.
64,000 New Energetic Technologies System of the Ancients lv. 10-11 +10% to attack for all ships
1,000,000 Large Resource Dock System of the Ancients Lv 12 This technology is required to build a Large Resource Dock.
600,000 Star Gate System of the Ancients Lv 9 This technology is required to build a Star Gate
1,800,000 Subspatial Energy Generator System of the Ancients Lv 15 This technology is required to build a Subspatial Energy Generator.

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