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Lab

Lab


Research becomes possible after building a Lab. There are 10 research levels, each containing a number of technologies which can be researched. The first level of research becomes available when your first Lab is finished; each successive level is unlocked by research within the level below. Additionally there is a set of extraterrestrial technologies which become available after the reconnaissance of respective space anomalies.

All Labs work together, combining their research speed on a single project. The player can choose which technologies should be researched and in what order. Note there is no obligation to complete all technologies on a level before continuing to the next level; except for the unlock of the next level, all technologies can be skipped. If a particular technology is removed from the research queue, its progress is kept and it can later be resumed.

When originally built, the lab has a max level of 18. You must transition to research level 5 (Epsilon) before you can improve the Lab to level 20.

Level 1 (Alpha)Edit

SP Name Description
100 Muonic Chemistry +10% to the production of metal, polymers, and radium.
8 Fighter This technology is required to build a Fighter.
10 Engineering Ship This technology is required to build engineering spaceships.
10 Unmanned Platform This technology is required to build an Unmanned Platform.
50 Multilayer Polymer-Iridium Armor +20% to Unmanned Platforms’ defense.
100 Plasma Welding +30% to spaceship maintenance speed.
200 Space Navigation. Level 1 Hyperjump range: +4.
200 Metamaterials +20% to Resource Cache capacity.
200 Transition to level 2 Unlocks the next science level.

Level 2 (Beta)Edit

SP Name Description
600 High Pressure Plasma This technology is required to build a Space Processing Plant and allows engineering spaceships to collect debris in enemy star systems.
900 Antiproton Gun +20% to battleships' attack.
900 Zero Gravity Technology +30% to spaceship construction speed.
500 Proton Generator +20% to Unmanned Platforms' attack.
600 Ecology +20% to the maximum population size.
900 Space Compression +20% to spaceship carrying capacity.
900 Photon Engine +20% move speed in hyperspace.
700 Automated Control Systems +1 to construction queue length.
1200 Transition to level 3 Unlocks the next science level.

Level 3 (Gamma)Edit

SP Name Description
2400 Colonial Spaceship This technology is required to build a Colonial Spaceship.
2900 Frigate This technology is required to build a Frigate.
2200 Superscale Energy Flux Transmission This technology is required to build an Energy Transmitter.
2200 Positron Gun +20% to Unmanned Platforms’ attack.
3100 Space Navigation Level 2 Hyperjump range: +6.
2500 Pionic Accelerator +8% to the production of metal, polymers, and radium.
2000 Module Constructions +40% to construction speed.
2000 Multidimensional Space +35% to storehouse capacity
3600 Dimensional Scanners -30% to enemy Resource Cache capacity.
7000 Transition to level 4 Unlocks the next science level.

Level 4 (Delta)Edit

SP Name Description
10800 Unmanned Platform, Mod. 2 This technology is required to build the Unmanned Platform, Mod. 2.
10800 New Metamaterials +10% of a storehouse becomes invisible to enemy fleets
14000 Environment Regeneration +20% to maximum population size.
14000 Orbital Resource Dock This technology is required to build an Orbital Resource Dock.
10800 Construction Plant This technology is required to build a Construction Plant.
21000 Hyperengine Upgrades +20% to flight speed in hyperspace.
15000 Planet Control Center This technology is required to build a Planet Control Center.
21000 Neutrino Detector Gives a Frigate a detector with a detection level of 10.
9000 Composite Constructions +50% to building durability.
36000 Transition to level 5 Unlocks the next science level.

Level 5 (Epsilon)Edit

SP Name Description
27000 Interplanetary Logistics +40% to commercial spaceship carrying capacity.
36000 Ionic Energy Accumulators Reduces Frigates' hyperjump preparation time by 70%.
45000 Acceleration Gate This technology is required to build an Acceleration Gate.
54000 Space Navigation Level 3 Hyperjump range: +6.
60000 Ionic Booster +20% to Unmanned Platforms’ attack.
54000 Composite Ceramic Armor +20% to medium and heavy-class spaceships' defense.
40000 Superstrong Magnetic Fields This technology is required to build Processing Plants. (These are: Metal Plant, Chemical Plant and Radium Refinement Complex; this is unrelated to the Space Processing Plant!)
54000 Destroyer This technology is required to build Destroyers.
54000 Vacuum Technologies +2 levels to mines on resource planets. (This increases the maximum level, not the actual level of the mines)
120000 Transition to level 6 Unlocks the next science level.

Level 6 (Zeta)Edit

SP Name Description
160000 Nanorobots +30% to spaceship construction speed.
200000 Giant Space Structures Required to build Large Shipyards and other giant space structures.
240000 Bomber This technology is required to build a Bomber.
160000 Antimatter Engine +25% to movement speed in hyper-space.
160000 Gravity Generator +20% to medium and heavy-class spaceships' attack.
80000 Planetary Shield Generator This technology is required to build the Planetary Shield Generator.
120000 Proton Shield +20% to Unmanned Platforms’ defense.
140000 Space Warp +30% to Undercover Base camouflage.
240000 Space Base This technology allows engineering spaceships to build space bases.
400000 Transition to level 7 Unlocks the next science level.

Level 7 (Eta)Edit

SP Name Description
480000 Space Navigation Level 4 Hyperjump range: +3.
200000 Fine Hyperstructure This technology is required to build a Space Disrupter.
600000 Research and Development Center This technology is required to build a Research and Development Center.
400000 Trading Corporation This technology is required to build the Trading Corporation.
300000 Laser Cooling System +20% to Unmanned Platforms’ attack.
400000 Neutron Generator +50% to space debris processing efficiency.
600000 Production Optimization +2 levels to mines on all planets.
600000 Beam Focusing System +20% to medium and heavy-class spaceships' attack.
600000 Landing Spaceship This technology is required to build a Landing Spaceship.
800000 Transition to level 8 Unlocks the next science level.

Level 8 (Theta)Edit

SP Name Description
1500000 Photon Engine +35% move speed in hyperspace.
1250000 Heavy Cruiser This technology is required to build a Heavy Cruiser.
750000 Multidimensional Space Level 2 +30% to storehouse capacity.
1500000 Quasi-wave Scanner +20% detection of hidden bases.
1500000 Ionic Generator +30% to the energy transmitter power.
1500000 Ionic Shield +20% to medium and heavy-class spaceships' defense.
1500000 Advanced Titanic Fibers +50% to the planet invasion speed.
1200000 Planetary Colony II This technology is required to upgrade to a Planetary Colony II.
1200000 Superstrong Magnetic Fields Level 2 This technology is required to upgrade Processing Plants to level 6 - 10. (These are: Metal Plant, Chemical Plant and Radium Refinement Complex; this is unrelated to the Space Processing Plant!)
3000000 Transition to level 9 Unlocks the next science level.

Level 9 (Iota)Edit

SP Name Description
2700000 Space Navigation Level 5 Hyperjump range: +3.
2250000 Vacuum Technologies Level 2 +2 levels to mines on resource planets.
2250000 Antineutron Gun +20% to heavy-class spaceships' attack.
2250000 Antimeson Gun +20% to medium-class spaceships' attack.
3000000 Battleship This technology is required to build a Battleship.
3600000 Spacecraft Staff Training Center This technology is required to build a Spacecraft Staff Training Center ("Academy II").
3000000 Residential Community II This technology is required to upgrade to a Residential Community II.
4800000 Transition to level 10 Unlocks the next science level.

Level 10 (Kappa)Edit

SP Name Description
6000000 Neutron Shield +20% to medium and heavy-class spaceships' defense.
3600000 Compact Ionic Shield +10% to Unmanned Platforms’ defense.
4800000 Heavy Lepton Gun +10% to Unmanned Platforms’ attack.
6000000 Heavy Anti-Neutron Gun +10% to heavy-class spaceships' attack.
6000000 Boson Gun +20% to medium-class spaceships' attack.
6000000 Quark-Gluon Plasma +10% to resource production.
7200000 Genetic Engineering +10% to maximum population size.
7200000 Antigravity Engine +40% to movement speed in hyper-space.

Technologies of the AncientsEdit

SP Name Description
600 Subspatial Scanner of the Ancients This technology is required to lay safe courses to space anomalies. NOTE: This technology probably does not exist now.
3200 Engine Enhancement System +10% to the spaceship flight speed.
6400 Space Compression +20% to spaceship carrying capacity.
18000 Hyperfine Hyperspace Structure Scanner It is required for flights in the systems of the Ancient.
64000 New Energetic Technologies +10% to attack for all ships
1000000 Large Resource Dock This technology is required to build a Large Resource Dock (a larger version of Orbital Resource Dock).
600000 Star Gate This technology is required to build a Star Gate.
1800000 Subspatial Energy Generator This technology is required to build a Subspatial Energy Generator. (This will allow a Star Gate to connect to the Unknown's home galaxy and "win the game" [1])

Research Time Calculation Edit

It is possible to calculate the time and SP requirement to conduct any research.

Time Requirement Calculation Edit

The time required can be expressed as a relationship between the SP cost and the "Research Speed".

Take Plasma Welding (Alpha) as an example. Suppose our empire can Research 20 per second (yeah, a very weak empire). Then, the time taken to research the Welding is given by

SP Cost divided by the Research Speed, that is, 100 divided by 20 = 5 hours.

As you can see, the emphasis of Science in your empire can affect the speed of the Research.

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